Archive for the 'WoW' Category
Our first quarter has been diverse and interesting. On the for-profit side we have introduced architects to collaborating via Second Life, investment bankers to mentoring via Eve Online, retailers to incorporating World Of Warcraft within their in-house training programs and provided second opinions to blue chips on their Internet Strategies.
On the non-profit side we have [...]
Posted in Data visualization, Mobil Avenue, Second Life, WoW, co-creation, collaboration, creativity, digital identity, eve, lifetime learning, participation, presence, re-invention, social networks | No Comments »
Catching up on coverage of last weeks Metaverse U Conference in Stanford I was struck by Millions Of Us founder Reuben Steiger recommendation to read The Future of Work by Thomas Malone (2004). For those unfamiliar with earlier works by Peter Drucker, Charles Handy or a number of organisational thinkers it serves as a useful [...]
Posted in Data visualization, Media, WoW, co-creation, collaboration, creativity, digital identity, lifetime learning, metaverse, participation, presence, re-invention, virtual world | No Comments »
Paul Heydon is MD of Avista Partners, a London-based boutique investment bank founded earlier this year, solely focused on the media sector. His presentation at last weeks Casual Games Association in Seattle has sparked a number of conversations. With Casual Games coming of age Paul’s strategic review of the sector is recommended reading as are [...]
Posted in Data visualization, Media, WoW, casual games, co-creation, collaboration, creativity, digital identity, lifetime learning, participation, presence, re-invention, virtual goods, virtual world | No Comments »