Archive for the 'virtual goods' Category

Virtual Goods Summit 2007
Monday, August 6th, 2007

Session videos from last months Virtual Goods Summit in Stanford are now available for viewing. Kyra Reppen from NeoPets, Min Kim from Nexon and Paul Thind from Habbo gave good overviews of their respective business models in the Virtual Goods Success Stories session. Nabeel Hyatt from Conduit Labs moderated the Why Virtual Worlds Matter session. [...]

Casual Virtual Worlds
Wednesday, August 1st, 2007

The Walt Disney Company acquired Club Penguin today for $700m ($350m cash + $350m earn out). All eyes are now on Puzzle Pirates creator Three Rings whose earlier rumored $450m valuation maybe more attractive to Sony.
Philip Rosedale incorporated the soon to launch SL Voice feature in his demo at the AlwaysOn Stanford Summit 2007. His [...]

Casual Games Holy Grail
Wednesday, July 25th, 2007

Paul Heydon is MD of Avista Partners, a London-based boutique investment bank founded earlier this year, solely focused on the media sector. His presentation at last weeks Casual Games Association in Seattle has sparked a number of conversations. With Casual Games coming of age Paul’s strategic review of the sector is recommended reading as are [...]