Archive for the 'virtual goods' Category

Singapore – iN2015
Tuesday, November 13th, 2007

Back in June 2006 The Infocomm Development Authority (IDA) launched Singapore’s 10 year master plan called Intelligent Nation 2015 (iN2015). One of its visions is to establish Singapore as a Digital Media and Entertainment (DME) global center of excellence.
Virtual Worlds were highlighted as a core driver of DME within iN2015. Concept proposals are invited from [...]

McKinsey VVC finalists
Wednesday, October 24th, 2007

“The participants have proven that virtual worlds offer lots of space for entrepreneurship, and have convinced us with their creativity”, says Dr. Christoph Glatzel. He was part of the VVC jury – together with Prof. Miklos Sarvary from INSEAD, Spiegel Online editor Christian Stöcker and Florian Schweitzer from the Swiss BrainsToVentures venture capitalist. The jury [...]

Connecting Games with Reality
Tuesday, October 23rd, 2007

Jane McGonigal was named one of the TR35 2006 young innovators changing the world through technology. Her work focuses on improving quality of life through reality-based gaming. She gave a wonderful presentation on Connecting Games with Reality at the Web 2.0 Summit last week.
Currently Lead Game Designer with the Institute for the Future Jane believes [...]