Archive for the 'Second Life' Category
Our first quarter has been diverse and interesting. On the for-profit side we have introduced architects to collaborating via Second Life, investment bankers to mentoring via Eve Online, retailers to incorporating World Of Warcraft within their in-house training programs and provided second opinions to blue chips on their Internet Strategies.
On the non-profit side we have [...]
Posted in Data visualization, Mobil Avenue, Second Life, WoW, co-creation, collaboration, creativity, digital identity, eve, lifetime learning, participation, presence, re-invention, social networks | No Comments »
Just as CNN asks its real-life audience to submit iReports – user-generated content submitted from cell phones, computers, cameras and other equipment for broadcast and online reports – the network invites the residents of Second Life to share their own “SL iReports” about events occurring within the virtual world.
“The thing we most hope to gain [...]
Posted in Data visualization, Media, Second Life, collaboration, creativity, digital identity, lifetime learning, participation, presence, re-invention, virtual world | No Comments »
This week is a busy one on the Virtual World events calendar. Today marks the start of a four day “Creative Economies: Digital and Virtual” Business Matching Forum in Beijing facilitated by X|Media|Lab. The ICCIE Summit runs from November 8th-9th followed by a X|Media|Lab which runs from November 10th-11th.
Of particular interest is the launch of [...]
Posted in Data visualization, Media, Second Life, co-creation, collaboration, creativity, digital identity, lifetime learning, metaverse, participation, presence, re-invention, virtual world | No Comments »