Archive for the 'metaverse' Category
Catching up on coverage of last weeks Metaverse U Conference in Stanford I was struck by Millions Of Us founder Reuben Steiger recommendation to read The Future of Work by Thomas Malone (2004). For those unfamiliar with earlier works by Peter Drucker, Charles Handy or a number of organisational thinkers it serves as a useful [...]
Posted in Data visualization, Media, WoW, co-creation, collaboration, creativity, digital identity, lifetime learning, metaverse, participation, presence, re-invention, virtual world | No Comments »
Every year HBR publishes The HBR List which identifies breakthrough ideas for business leaders to consider for the coming year. HBR Senior Editor Lew McCreary speaks about 4 of the 20 ideas in this video interview.
It was good to see The Gamer Disposition by John Seely Brown & Douglas Thomas, Making Alternate Reality the [...]
Posted in Data visualization, blended reality, casual games, co-creation, collaboration, creativity, digital identity, lifetime learning, metaverse, participation, presence, re-invention | No Comments »
Back in June 2006 The Infocomm Development Authority (IDA) launched Singapore’s 10 year master plan called Intelligent Nation 2015 (iN2015). One of its visions is to establish Singapore as a Digital Media and Entertainment (DME) global center of excellence.
Virtual Worlds were highlighted as a core driver of DME within iN2015. Concept proposals are invited from [...]
Posted in Data visualization, Media, co-creation, collaboration, creativity, digital identity, lifetime learning, metaverse, participation, presence, re-invention, virtual goods, virtual world | No Comments »